|
|
|
|
|
Books : Cocoa(R) Programming for Mac(R) OS X (3rd Edition) |
List Price: $49.99Amazon.com's Price: $31.49 You Save: $18.50 (37%)Prices subject to change.
Availability: Usually ships in 24 hours
This item ships for FREE with Super Saver Shipping.
Binding: Paperback
Dewey Decimal Number: 005.268
EAN: 9780321503619
ISBN: 0321503619
Label: Addison-Wesley Professional
Manufacturer: Addison-Wesley Professional
Number Of Items: 1
Number Of Pages: 464
Publication Date: May 15, 2008
Publisher: Addison-Wesley Professional
Studio: Addison-Wesley Professional
Sales Rank: 1110
Accessories:
Related Items:
Editorial Review:
Product Description: The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.
“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”
—Scott Stevenson, www.theocacao.com
“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”
—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu
“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”
—Kevin H. Spencer, Apple Certified Technical Coordinator
If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.
Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.
Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.
Amazon.com Review: Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs.
The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively.
This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.)
More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do.
While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan
Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).
Average Rating: 
Rating: -
The perfect kick-start. Does exactly what it says on the lid. I read it twice the first time without a screen in front of me and it gives a great overview of the fundamentals. Would give 6 stars if I could.
Rating: -
This book is by-far the best book for learning Cocoa Programming and understanding why you doing what you are. The book is based on Aaron's years of working with and teaching Cocoa programming at NeXT, Apple and his company Big Nerd Ranch. Aaron keep's the book moving with small logically laid out chapters and leave out the superfluous B.S. that so many other authors insist on writing for days on. In my opinion Aaron's book isn't really intended for people with no object-oriented programming ... Read More
Rating: -
I currently am a Web App Developer who uses C# and Visual Studio. I have been using macs forever and wanted to learn how to code for the iPhone and figured this is the best place to start learning Objective-C. This book is very good at explaining Objective-C and how to write code for it. I am at the eighth chapter and already am writing my own code. I downloaded the examples in the book and the way I approach it is, read the chapter, copy the example code (not from the clipboard!) then read the ... Read More
Rating: -
This book is amazing. It covers everything you need to know, in depth, very easy to read and understand, and very quick to digest. It is THE Cocoa Bible.
Rating: -
If you plan to write for Mac OS X, and have some programming experience, this book is a MUST HAVE. This is by far the best introductory book I have ever read on any language.
If you DO NOT have programming experience, I would still recommend this book. There are some spots where the logic might be hard to grasp, but Aaron Hillegass walks you through it.
In either case, but more so for beginners, I would also recommend Programming in Objective-C (Developer's Library). The less ... Read More
Browse for similar items by category:
|
|
Cunard Line has announced that its new
85,000-ton cruise ship, which is scheduled to enter service in 2008, will be
named Queen Victoria. Based in Southampton, England, the Cunard Queen Victoria will be
the second largest Cunard Queen ever built. Together with the current flagship,
Queen Elizabeth 2, and Queen Mary 2, the biggest passenger liner ever, the
Cunard fleet will include three Queens for the first time – truly the most
famous ocean liners in the world.
Cheapest Domain Name Hosting
Cruise
Queen Victoria will enter service in the company’s 165th anniversary and will
operate cruises to and from Southampton to the Mediterranean, the Canaries,
Northern Europe, the Caribbean, and South America. The 1,968-passenger vessel
will feature a covered wraparound promenade deck, a forward-facing observation
lounge, a large Lido pool with a retractable magrodome, and 10 of the12
passenger decks will be served by exterior glass-walled lifts. Like QE2 and QM2,
the liner will have a Queens Grill, offering single-seating gourmet dining.
There will also be a unique Colonial Restaurant on Deck 11 with spectacular
panoramic views.

Queen Victoria cruises will offer a wide range of
accommodations, large standard outside cabins (170 square feet) and a high
percentage of balcony cabins (67%), thereby bringing new levels of luxury and
choice to passengers preferring to depart from a European port. Cruise
Queen Victoria!
Cheap Priced Web Site
The on-board menus, entertainment and lecture program will be geared to British
tastes and the currency will be sterling. Queen Victoria will fly the red
ensign; she will have the name of her home port, Southampton, on her stern, and
she will have a British Captain and Officers.
In design terms the cruise Cunard Queen Victoria will have an undeniably British feel with two British design
teams being responsible for the interior of the Cunard Queen Victoria.
Queen Victoria is being built at Italy’s Fincantieri shipyard in Marghera, near
Venice, with her keel laid on July 12, 2003. One of the most technically
advanced shipbuilders in the world, Fincantieri has built more than 7,000
vessels, including many for Cunard’s parent Carnival Corporation. Originally
ordered as the fifth in a series of five 'Vista' class ships for sister company
Holland America, the contact was signed over to Cunard before the keel was laid
and Holland America then ordered a further ship for delivery in 2006.
Enjoy a Cruise on Queen Victoria. The
lead ship in the series, Zuiderdam, entered service in December 2002.
No cruise schedules have yet been
announced. Her float out is scheduled for May 2007, prior to
her delivery in March 2008.She is scheduled to enter service in April 2008. |